KENDO
SHIAI (Match) REGULATIONS & REFEREEING RULES
Revised May 27, 1988
International Kendo Federation
CONTENTS
I.
Prologue
II.
MATCH REGULATIONS
Chapter 1: Match Definitions
Chapter 2: Match Arena
Chapter 3: Equipment
Chapter 4: Match Types/Styles
Chapter 5: Start; Suspension/Resumption/Ending
Chapter 6: Match Time Periods
Chapter 7: DATOTSU (Strike/Types)
Chapter 8: HANSOKU (Fouls)
Chapter 9: BASSOKU (Penalty)
Chapter 10: Injury or Accident
Chapter 11: IGI (Protests)
Chapter 12: SHINPAN (Refereeing)
Chapter 13: KAKARI (Court Personnel)
Chapter 14: Flag & Ribbon Specifications
III. REFEREE REGULATIONS
Chapter 1: Match Winner (Decisions)
Chapter 2: SHINPAN (Referee)
Chapter 3: YUKO DATOTSU (Valid Strikes)
Chapter 4: Major Points in Refereeing
Chapter 5: Handling other court decisions
IV. SUPPLEMENT: OTHER MATCH/COURT
ITEMS
Chapter 1: Participant items
Chapter 2: Referee items
Chapter 3: Score Board Posting
I. Prologue
Kendo Match (Shiai) and Judging (Referee) Regulations. The Concept of
Kendo: Kendo is to discipline the human character through the application
of the principle of the KATANA. On the basis of the proceeding Concept
of Kendo, the following regulations of Kendo Shiai and judging are hereby
enacted.
II.KENDO
SHIAI REGULATIONS
Chapter
1 - Shiai definitions
Article 1. A Kendo match (Shiai) is herein defined as a contest between
two contestants for YUKO DATOTSU using Kendo equipment and conducted
in an area as stipulated in accordance with the Regulations of Kendo
Shiai and Refereeing as herein set forth.
Chapter 2 - Match Area
Article 2. The match (court)
area shall have the following specifications:
- A match
area shall be a square or rectangle of 9 to 11 meters
on each
side, the width of the line tape inclusive.
- The centre of the court
shall be marked with an "X" made
of two pieces of white tape, 30 centimetres in length each.
- An extra
area shall be provided outside a court when next to another
court. The area should be at lease 1.5 meters wide from the boundary
line.
- The boundary lines shall be made with white tape, 5 to
10 centimetres wide.
Fig. 1
|< 9 to 11 meters >|
centre
X
30 cm white tape |
Chapter
3 - EQUIPMENT
Article 3. SHINAI shall be made of four split pieces
of bamboo or a synthetic material than can substitute bamboo.
The SHINAI shall not include any other articles than the
SHIN which is stuffed inside the point cover or the CHIGIRI
that is added inside the end of hilt.
Article 4. The following
table establishes shinai weight and length.
USER |
JR.
HIGH |
SR.
HIGH |
COLLEGE
- ADULT |
Length
Male/Female |
114
cm max |
117
cm max |
120
cm max |
Shinai
Wt. Male |
425
gr. min |
470
gr. min |
500
gr. min |
Shinai
Wt. Female |
400
gr. min |
410
gr. min |
420
gr. min |
The length
refers to the total length including accessories, and the
weight to the total weight of the SHINAI, including all accessories
excluding the TSUBA.
Article
5.
Shinai Construction. Shown are the parts and names
of a SHINAI:
Fig. 2
sakigawa nakayui tsuru(string) tsuba tsuka-gawa
\______|___________|___________|_______/
ken-sen> <______||______________________|_______ ]-tsuka-gashira
|^ \ jin or ha |
datotsu-bu
|<---------------Jin-Bu-------->< tsuka>
DATOTSU-BU refers to the point (about one-third the length) of the JIN-BU
from the KEN-SEN.
Article 6. TSUBA.
The TSUBA is round in shape and made of leather or a synthetic
material. It shall not exceed
8 cm in diameter and be fixed
at the specific position on the Shinai.
Article 7.
EQUIPMENT & CLOTHING.
KENDOGU
or BOGU (equipment) refers to the MEN (head gear), KOTE
(gloves), DO (body), TARE (waist
protector) as a set and the Kendo costume consisting
of the KEIKOGI (jacket) and HAKAMA (skirt).
- The match player
shall wear a folded ribbon, red or white, worn at
the crossing point of the DO laces (HIMO) on the contestants back.
The contestant shall also wear a cloth name tag (ZEKKEN) on the centre
piece
of the TARE, showing the contestant's name and dojo.
Chapter 4 - Match Type/Styles
Article 8. INDIVIDUAL match winners shall be decided
in the following manner:
- The individual match shall be decided by SAN-BON-SHOBU
(three point scoring) as a rule.
- In SAN-BON-SHOBU, the contestant
who scores two points within the given time shall be the
winner. However, if only one competitor
scores
a point within the match period, they shall be declared the
winner of the match.
- If neither player scores a point within
the match period, a match extension(s) (ENCHO) may be allowed
until a point
is scored. The person
scoring the point shall be declared the winner. Or, the
match may be decided by a referee's judgement (HANTEI) or
by lot
(CHUSEN), or be declared
a draw (HIKIWAKE).
- If a match is decided by a referee's
decision or by lot, the winner shall be given one point.
- Referee's decisions shall be based on the following overall
points:
- Posture and manner
- Skill
- Fouls
Article 9.
A TEAM match shall be carried out as follows:
- Individual's
matches shall be carried out in a predetermined order.
- The
TEAM match may have a majority winner and a successive
winner.
- A majority winner means that in the individual matches,
the team with the highest number of winners shall
be
declared the winner. If both teams have an equal
number of winners, the team that scores the highest
number of
points shall be declared
the winner.
If the number of points happens to come to a draw, two
individuals from each team shall fight until a
winner is declared.
- A successive winner means that a player
of a team continues to fight against opponents, as long
as the individual keeps
winning. The team
which beats the last player on a team shall be declared
the winner.
Chapter 5 - Match Start/Time outs/Finish
Article 10. The contestants shall step into the
court, place themselves approximately nine steps apart
and exchange REI (bow). Then, move three steps forward,
take the SONKYO (knee bend squat) at the same time
drawing the SHINAI with the tips about one inch apart and getting into
the KAMAE (ready position). At the HAJIME (start) command from the Chief
Referee they shall stand up and begin fighting.
Article 11. A match "time out" can
be called by any court referee. The match can only
be resumed by a command form the Chief Referee.
Article 12. A match is ended upon a win (two
or one points) or a draw as indicated by the Chief
Referee. The contestants will stand at KAMAE on
CHUDAN (ready position) after the match has been halted
by the Chief Referee. The Chief Referee will then
identify the winner. The contestants will take
the SONKYO position, replace their SHINAI, stand up,
take five steps backward and bow and leave the
court.
Chapter 6 - Match Time
Article 13. The standard match time period is five (5) minutes
after the Chief Referee has commenced the match.
Article 14. The standard extension (overtime)
shall be three (3) minutes.
Article 15. The time required to complete
the following shall not be counted as match
time:
- The time from the moment the Chief Referee
announces a valid YUKO DATOTSU (point
or strike)until the match is resumed.
- The time from the
calling of a time our (suspension) until the match is
resumed by the Chief Referee.
Chapter 7 - DATOTSU (valid strikes/hits)
Article 16. The valid strike points on the body shall
be the following:
- MEN (head). The forehead and the left
and right areas above the temple. The forehead is the
cushion part of the MEN and not the metal screen.
However, the screen may become a valid strike point if player throws
their head back.
- KOTE (hand). The area on the forearm covered by
the round patterned covering. Generally the right forearm,
the left forearm can also be a valid point during CHUDAN-NO-KAMAE
(left hand forward holding the sword);
JODAN-NO KAMAE (a KAMAE where the SHINAI is held over the head);
WAKI-KAMAE (a KAMAE where the SHINAI is held downward by
the
right foot);
NITO-NO-KAMAE (KAMAE using two SHINAI); AGE-KOTE (where the KOTE
is held above the pit of the stomach, except when executing DATOTSU);
and KAMAE
variations from CHUDAN. The top of the hand is not a valid DATOTSU.
- DO
(torso). The left and right sides of the DO.
- TSUKI (throat).
The TSUKI-TARE (throat flap on the MEN) and the breast
section of the DO when JODAN-NO KAMAE
and NITO-NO-KAMAE
are
used.
Article 17. YUKO DATOTSU is defined as the accurate striking
or thrusting made to DATOTSU spots with the SHINAI at its
DATOTSU-BU edge with
KIAI (spirit and positive voice), the right posture, and
ZANSHIN (mental and
physical alertness against the opponents attack; positive
follow through of attack and strike),
- One handed DATOTSU
and DATOTSU in retreat, however, must be executed
after a clear positive strike.
- GO-NO-WAZA (DATOTSU countering
an opponent's DATOTSU) as a counter or
parry to TSUBA-ZERIAI (when both opponents
establish
contact with
TSUBA) must be clear and precise.
- An accurate DATOTSU
in the following instances shall be valid:
- When
a DATOTSU is made immediately after a player loses
their grip on the SHINAI or drops it.
- DATOTSU made
simultaneously when the opponent steps out of bounds
(court).
- DATOTSU made simultaneously when the match
is signalled as ended.
- DATOTSU in the following
cases will not be considered valid:
- AIUCHI (valid
DATOTSU made mutually and simultaneously by both opponents).
- DATOTSU made to an opponent who is parrying his
opponent effectively.
Chapter 8 - HANSOKU (Match Fouls/Penalty)
Article 18. Actions made by a contestant as defined
in Articles 19, 20, and 21 shall be considered foul actions:
Article 19. An insult to
an opponent or referee.
Article 20. Use of a SHINAI which has not
been inspected and approved or which contains foreign
materials.
Article 21. The following actions by a contestant:
- JOGAI (stepping out of bounds during
the match) except when the competitor's YUKO DATOTSU is
taken
and then cancelled. JOGAI includes the following:
- Placing one foot totally outside the court line.
- Bracing
the body with a part of the body or SHINAI outside
the court line.
- Falling on the floor with part of the
body crossing the court line.
- Unfair shoving or pushing
an opponent out of bounds. In this case, the player
pushed out
of
bounds shall
be free from JOGAI HANSOKU.
- Losing the grip of
the SHINAI and being unable to use it. No foul of SHINAI-HANASHI
will be
made, unless the opponent makes YUKO DATOTSU
immediately upon the player who has lost the SHINAI.
- TSUBA-ZERI-AI
(TSUBA to TSUBA contact) without intention of making DATOTSU.
- Tripping
or sweeping an opponent off their feet intentionally.
- The
following unacceptable actions:
- TSUBA-ZERI-AI in an unacceptable
form.
- Intentionally pushing an opponent with the
tip of the SHINAI to break TSUBA-ZERI-AI contact.
- Intentionally
grabbing or holding an opponent.
- Grabbing an opponent's
SHINAI or grabbing one's own SHINAI beyond the TSUBA.
- Calling "Time" without
good reason.
- Using unnecessary force on an opponent.
- When falling
to the floor, falling and lying "face
down" without
trying to counter the opponent's moves.
- Intentionally wasting
time.
- Any other acts or actions considered to impeded
or hinder fair competition.
Chapter 9 - BASSOKU (Penalty)
Article 22. The competitor that commits the foul
in Article 19 shall lose the match and leave the court.
The opponent will be given two points. If the player committing
the foul has scored up to this point, the points shall
be forfeited completely.
Article 23. The player that commits a foul
in Article 20 will receive the following penalties:
- In the case of an individual match, the player committing
the foul shall lose the match by giving
two points to the
opponent and shall have their points or score
forfeited.
- In the case of a team match, the
team belonging to the player who committed the foul shall
lose the match by giving two point to each
member of the opponents team and shall forfeit all points or
scores gained up
to that point
- If the foul is committed during championship tournament,
neither the individual committing the foul nor that individual's
team
may stay in
the event after discovery of the foul or violation.
- Items a
and b shall not apply to matches where the player participated,
prior to the discovery of the foul. Nonetheless,
in the case of league
matches, player or their team shall lose all matches concerned.
Article 24. In the case of Article 21,
item a, where one player steps out of bounds,
followed
by their opponent, only the former
shall be penalised. However, when two players step
out simultaneously,
both shall be penalised for stepping
out of bounds.
Article 25. In the case of Article
21, item d, the player committing
the foul shall
be given
CHUI (a warning) once and
shall receive a penalty at the second
occurrence of the action.
Article 26. In Article 21,
the person committing item d the
second
time shall
get a penalty and
the opponent shall receive one
point for the violator's two penalties.
Article 27. The number of
Article 21 penalties shall be
cumulative during
the match
of any player committing this foul.
SOSAI - (offset)
Article 28. In the case of an
extension or when both players have
scored one point each, when a second foul is
committed
by
both players
simultaneously, the fouls shall be offset and neither
player penalised.
Chapter 10 - Injury or Accident
Article 29. Request to stop a match. A contestant
may request a time out during a match when they are unable
to continue do to an accident.
Article 30. Inability to continue. In the
case where a contestant cannot continue the match
due to an accident, if
the opponent is responsible for the accident,
whether intentionally or unintentional, that
opponent shall
lose the match. If the cause of the
accident cannot be ascertain, the incapacitated player shall lose
the match.
Article 31. The player who cannot continue
a match due to an accident or requests an end
to a match shall become the loser of the match.
Article 32. Time out due to an accident.
The court referees shall spend no more than
five (5)
minutes in handling an
accident. The shall decide, after conference,
on continuance of the match. and may also
seek counsel
of a doctor to do the same.
Article 33. Reinstatement of an injured
player. Where a team match is concerned,
the player who
sought an end to a match in accordance with
Article 30 and
31 shall not be permitted to reinstate themselves
in the remaining part of the match.
Article 34. Points made during injury.
The player fighting the injured competitor,
in accordance
with Articles 30 and 31, shall be given two
(2) points. The injured player may retain
one point
if already
given. In the case of an extension, however,
the uninjured player shall be given one point
only.
Chapter 11 - IGI (Protests)
Article 35. No one shall have the
right to protest against the referee's
decisions.
Article 36. A competitor's manager
may file a protest with the court judge or the chief judge
against the aforementioned rule regarding a specific match
BEFORE another match begins
Chapter 12 - SHINPAN (Judging)
Article 37. SHINPANCHO (Chief Judge) is entrusted
will all the needed powers to see that a match is performed
in a fair and proper manner.
Article 38. SHINPAN SHUNIN (court judge)
shall be appointed when two or more courts are
used. A
court judge shall be appointed per court as an
assistant to the Chief Judge. The court judge
shall be held
responsible to the Chief Judge for the judging
(refereeing) at their respective court.
Article 39. SHINPAN-IN (court referees)
A team of one SHU-SHIN (chief referee) and
two FUKU-SHIN
(subreferees) shall decide on YUKO-DATOTSU
and HANSOKU. They shall have equal rights fordecisions.
The chief
referee shall, in co-ordination with the subreferees,
see that a match proceeds and shall announce
all court actions. The subreferees shall serve
as assistants
to the chief referee.
Chapter 13 - KAKARI (Court Staff)
Article 40. TOKEI GAKARI (Time Keeper). There
shall be, in principle, one head time keeper and two
or more subkeepers per court who shall keep
track of each match. These time keepers will signal the end of a match
at the end of the stipulated time period.
Article 41. KEIJI GAKARI (Score Board Recorder).
There shall be, in principle, one head recorder
and two or more subrecorders per court who shall
mark
the referee's decisions on the score board correctly.
Article 42. KIROKU GAKARI (Score
Recorder). There shall be, in principle, one
head score recorder
and two or more
subrecorders per court who shall keep track
of scores, points of YUKO DATOTSU, match time,
HANSOKU,
etc.
Article 43. SENSHU GAKARI (Court
Announcer). There shall be, in principle,
one head court announcer
and two or more subannouncers per court who
shall call players and inspect their equipment
in order
to get a match to proceed
without undue delays.
Chapter 14 Flag & Ribbon usage.
Article 44. The specifications for the referee flags
and others shall be as indicated in Fig. 4. The handles
of these
flags shall
be 1.5 cm in diameter.
Article 45. Contestant's ribbons. The contestant's
ribbon shall be 70 cm long and 5 cm wide,
either red or white.
III. REGULATIONS: KENDO REFEREES
Chapter 1 - Decisions: Victory/defeat.
Article 1. The victory/defeat decision of a match
shall be decided by referees in accordance with the rules
herein set forth.
Chapter 2. SHINPAN (Referee)
Article 2. Court referees shall consist
of a Chief Judge, Court Judges (appointed when there are
two courts
or more) and referees. In general, a match is judged
by a team of a Chief Referee and two subreferees.
Article 3. The Chief Referee shall, with
the overall authority to administer a match,
assign to
any other judge to motion and announce, by the
use of referee flags, YUKO DATOTSU and HANSOKU;
and motion
and announce victory or draw at the end of a
match.
Article 4. Subreferees shall
have equal authority and responsibility to
those of the Chief
Referee
in motioning YUKO DATOTSU and HASOKU and shall
assist the Chief Referee in administering a
match.A subreferee
has authority to stop a match in the event
of an emergency, foul, or end of time, etc.
Chapter 3 - YUKO DATOTSU
Article 5. A DATOTSU shall become valid with one
(1) point in scoring in the following cases:
- When two
or three referees make the motion of YUKO DATOTSU.
- When
one referee makes a motion of YUKO DATOTSU and the other
two show agreement.
Article 6. WITHDRAWAL OF YUKO DATOTSU CALL. YUKO
DATOTSU without ZANSHIN (spirit and completeness) may, regardless
of the prior announcement,
be withdrawn and cancelled
upon a referees consultation.
Chapter 4 - Major Points in Refereeing.
Article 7. Referees shall observe the following
points in refereeing:
a. The Chief Referee shall announce "HAJIME (Start)" when
the two contestants are in a ready stance after taking
the SONKYO position in KAMAE.
b. As soon as one referee motions YUKO DATOTSU or HANSOKU,
the other two shall respond with their motions.
c. The Chief Referee shall, as soon as YUKO DATOTSU is called, announce
it and get the contestants back to
centre court.
d. In case of a court consultation, the Chief Referee will announce GOGI
(consultation) and consultant with
the subreferees at centre court. The contestants will stop and remain
away from the centre of the court.
e. Referees shall, upon seeing a HANSOKU, stop the match, consult with
one another, and announce HANSOKU.
Referees may, if a HANSOKU is obvious, save GOGI and motion it with flags.
f. The Chief Referee shall, at a player's request, stop the match and
question the reason.
g. The Chief Referee shall, after a match is stopped, bring the contestants
back to centre court prior to resuming play.
h. The Chief Referee shall, in the following cases, stop the match if
a contestant does not give DATOTSU immediately and bring both players
to centre court to resume the bout:
1. When a player falls on the court.
2. When a player lets go of their SHINAI.
I. Referees shall handle TSUBA-ZERI-AI that is prolonged without intention
of DATOTSU in the following manner:
1. The Chief Referee shall stop the match (TSUBA-ZERI-AI may be allowed
for 20 seconds) when there is not indication of DATOTSU.
2. The Chief Referee shall indicate with a flag which contestant is guilty
of the infraction.
3. Subreferees shall indicate either, neither, or both players are guilty
of the infraction.
4. The Chief Referee shall, after acknowledging the subreferee's responses,
bring the contestants back to centre
court and announce CHUI to the responsible player(s). On a second violation,
however, that player shall receive a
HANSOKU penalty.
j. The Chief Referee shall handle OFFSET or HANSOKU in the following
manner:
1. In the first instance of OFFSET, the Chief Referee shall first announce
HANSOKU to the red-ribboned player and
to the white-ribboned player, in that order and then announce SOSAI (offset)
while using the flag.
2. At the second OFFSET, the Chief Referee shall immediately announce
SOSAI and indicate with the flag.
k. Referees shall inform the Chief Referee of a SHINAI being handled
with the TSURU (centre cord) facing down at
the first instance. The Chief Referee shall then stop the match, indicate
to the offending player to correct their grip, and shall invalidate the
violator's DATOTSU as long as the wrong grip is being used.
l. In case of HANTEI (judge's decision without YUKO DATOTSU), all the
referees shall indicate their decision at the
Chief Referee's command.
m. In the case of a team match foul, the Chief Referee shall get the
opponent team to line-up and declare the
latter's victory with a gesture of one hand.
Article 8. Flag's. Referee's shall use their flags
in the following manner:
a. When a referee sees a player's DATOTSU to be YUKO, they shall raise
the appropriate coloured flag at a 45 degree angle and shall return
to their starting position on the court, keep the flag up, while the
Chief
Referee declares YUKO DATOTSU. If the other two referees do not see
or agree of a YUKO DATOTSU, the flag shall be dropped at once and the
match
continues.
b. Where a referee call is different than the other two judges, they
shall motion by swinging crosswise the two flags they are holding downward.
The crossing of the flags shall stop as soon as the other judges acknowledge
the motion. The referees shall return to their original locations whenever
a YUKO DATOTSU call is made.
c. When a referee changes their the mind about a call, they shall indicate
it by crossing their two flags with their hands stretched downward;
the red flag is placed on the white without a waving motion.
d. When the Chief Judge announces a YUKO DATOTSU they shall do so in
the manner described in Item a. They shall return to their starting
position, while keeping the flag raised.
e. As soon as the Chief Referee announces NIHON ME (begin for the second
point) or SHOBU (begin for the match point), the subreferees shall
lower their flags.
f. In order for a YUKO DATOTSU to be withdrawn, they shall consult
each other for an agreement and the Chief Referee shall indicate the
withdrawal
by swinging the flags the flags crosswise in front of their knees.
g. When a referee halts a match, they shall raise both flags straight
up from wherever they are standing and return to their original starting
position maintaining both flags in the air. Only after the referee
has seen the contestants comply with the instruction made earlier can
the
referee drop the flags.
h. When a Chief Referee begin to announce HIKIWAKE (draw), they shall
raise both flags, with the red flag over the white flag and lower them
after the call.
I. HANSOKU cancellation (re: Match Regulation, Chapter 9, Article 28)
shall be announced by the Chief Referee, who shall swing the flags
crosswise in front of their knees during the announcement.
j. A referee shall raise two flags in their right hand straight out
and announce GOGI (consultation) when there
is a need for a time out.
k. GOGI may be skipped when the foul is apparent and demonstrate their
decision by extending straight out at a 45 degrees from the shoulder,
either the red or white flag, as applicable.
The referee will return to their position and lower their flag upon
the Chief Referee's announcement of HANSOKU.
l. In the case where the Chief Referee gives one point to a player
because of a HANSOKU committed by the other player, the Chief Referee
shall first
declare with a gesture towards the violator, the total number of HANSOKU
and announce the call.
m. When a match must be called with a HANTEI (decision), all the Referees
shall simultaneously raise the appropriate flag as described in Article
8, Item 1 upon the Chief Referee's declaration of the winner. In the
case of HANTEI, neither HIKIWAKE nor renunciation motioning may be
given.
n. In order for the Chief Referee to declare a winner, they shall raise
the appropriate flag as described in Article 8,
Item 1 and lower it upon completion of the announcement.
Article 9. Announcing calls and decisions. Referees
shall call and announce their decisions in the following
manner:
a. Announce the beginning of the match with HAJIME (start) when the
two contestants are at the ready after taking the SON-KYO position
after
taking KAMAE.
b. Announce the resumption of a match with HAJIME when the players
take the ready position standing at KAMAE.
c. Announce YUKO DATOTSU, "MEN, KOTE, DO, or TSUKI-ARI." The
players remain still when the call is given.
d. Announce the beginning of NIHONME (start for second point) after
the players have returned to their centre position with NIHONME.
e. Announce the beginning of a SHOBU (play-off) after the players
have returned to their centre position with SHOBU.
f. Announce HANTEI after the players have returned to their centre
position.
g. Announce the play-off decision with SHOBU-ARI after the players
have returned to centre court.
h. Announce a match extension with ENCHO, HAJIME after the players
have returned to centre court.
I. Announce a single point victory with IPPON GACHI, SHOBU-ARI (winner
by a single point) after the players have returned to centre court.
j. Announce a winner by default (opponent not present) with FUSEN
GACHI, SHOBU-ARI. The winning player will approach the centre, SON-KYO,
and
rise to KAMAE for the call.
k. Announce a winner by HANTEI (decision) with HANTEI GACHI, SHOBU-ARI
after the contestants have returned to centre court.
l. Announce a winner by CHUSEN (lot) with CHUSEN GACHI, SHOBU-ARI
after the contestants have returned to centre court.
m. Announce a play-off match by representing players with DAISHYOSHA-SEN
(play-off by representatives). An announcement
is made to the managers of each team who inform the Court Judge
or Chief Judge of who will comprise the team.
n. Announce a time out during a match with YAME. Contestants
remain where they are during the call.
o. Announce HANSOKU by identifying the HANSOKU such as "JYOGAI with
the number of times of the infraction, such as NI-KAI two times (by showing
two fingers). The announcement is made after the contestants return to
centre court.
HANSOKU are the following:
1. JYOGAI - stepping out of bounds.
2. OSHIDASHI or TSUKIDASHI - unfair pushing or shoving an opponent
outside the court.
3. SHINAI HANASHI - letting go of the SHINAI.
4. TSUBA-ZERI-AI - prolonging TSUBA contact without intention of
DATOTSU.
5. ASHI-KAKE or ASHI-BARAI - tripping or sweeping an opponent of
their feet.
6. KOSEI-O-GAISURU KOI (unjustifiable act) a violation of Match Regulations.
Chapter 8, Article 21, Item 6.
p. Announce a point earned by HANSOKU with IPPON-ARI (one point).
In this case the call of HANSOKU shall be made first to the violator
and
then to the player receiving the point.
q. Announce a victory when a player insults an opponent or referee
with JINKAKU MUSHI (insult), SHOBU-ARI. In this case, the former
announcement will be made first to the violator and then to the player
receiving
the
point.
r. Announce a victory when an illegal SHINAI is used with FUSEI-SHINAI-SHIYO,
SHOBU-ARI. The call will be made to the violator and then to the
player receiving the point.
s. Announce a stop of play requested by a player or by the judgement
of a referee with YAME (stop). The players remain where they are
when the call is made.
t. Announce CHUI to the players at TSUBA-ZERI-AI-CHUI. The referee
shall point towards the violator after the
contestants have returned to centre court.
u. Announce SOSAI (offset) such as SOSAI or ONAJIKU, as the case
may be, after the contestants have returned to centre court.
v. Announce a victory when there is a match refusal or discontinuation
with SHIAI KYOHI-SHOBU-ARI, after the
contestants have returned to centre court.
w. Announce an inability to fight with SHIAI-FUNO, SHOBU-ARI after
the players have returned to centre court.
x. Announce a victory when a player has committed an act discontinuing
the match with FUHO (unjustifiable)
KOI (act), SHOBU-ARI after the players have returned to centre court.
y. Announce a draw with HIKI-WAKE (draw) after the players have returned
to centre court.
Chapter 5 - Handling Other Matters.
Article 10. Referees shall handle all other matters
than those discussed in the preceding chapters in mutual
consultation, subject to approval by the Court or Chief
Judge.Appendices:
1. The rule hereabove set forth may be totally or partially modified
for the convenience of a championship / competition meet as a result
of unusual size or nature.
2. The rules are in effect as of April 1, 1979.
Appendix a.
a. The rules have been partially revised as of April 2, 1979.
Appendix b.
b. The rules have been partially revised as of May 27, 1988.
IV.SUPPLEMENT:
Matters Important to a Match.
No. 1. Matters which players must pay attention to:
1. Players shall act in the following manner at the beginning and end
of a match:
Arrival or Departure
1. Upon entering the court, players shall line up at their seats, give
REI to the main stand at the order of the Manager and take their seats.
Likewise, prior to departure, they shall line up and give REI and leave
the court. Their REI shall reflect courteous appreciation for the match
participation arranged by the administration.REI Manner of a Team.
2. REI of players in groups (Team Match)
The two competing groups shall stand in a row facing each other. At the
beginning, SENPO (the lst player) and JIHO (second player) shall be in
complete DOGU with MEN, KOTE, and SHINAI. The last player, TAISHO, shall
be the only player in DOGU at the end.
Team
line-up - ONLY TWO TEAMS
Main
Stand (Judge's Table)
TAISHO |
< 9
steps > |
TAISHO |
FUKUSHO |
|
FUKUSHO |
CHUKEN |
|
CHUKEN |
JIHO |
|
JIHO |
SENPO |
|
SENPO |
|
× × × |
|
sub referee |
Chief referee |
sub referee |
In successive matches, the next two competing teams will enter the court
at the end of the preceding match and stand in rows with the preceding
teams.
Main
Stand (Judge's Table)
TAISHO |
< 9
steps > |
TAISHO |
FUKUSHO |
|
FUKUSHO |
CHUKEN |
|
CHUKEN |
JIHO |
|
JIHO |
SENPO |
|
SENPO |
TAISHO |
< 9
steps > |
TAISHO |
FUKUSHO |
|
FUKUSHO |
CHUKEN |
|
CHUKEN |
JIHO |
|
JIHO |
SENPO |
|
SENPO |
|
× × × |
|
sub referee |
Chief referee |
sub referee |
However, if two teams (starting and ending) cannot stand in a row, the
two ending teams and the two starting teams shall give REI separately.REI
to the Main Stand
3. The REI to the main stand shall be conducted as follows and is applicable
to both team and individual matches:
a. At the beginning of the first match of the day and at the beginning
and ending of the final match of a tournament (three times).
b. If competition runs more than a day, at the beginning of the first
match and at the end of the last match of the day (twice per day); except
for the last day, when the final match of the tournament is performed.
Match Points.
4. Prior to the beginning of a match, the two contestants shall enter
the court, standing nine steps apart. They shall
exchange RITSU-REI (standing REI) with SAGETO (SHINAI at the left side
of the body), take three steps forward, take SONKYO position while drawing
the SHINAI and wait in KAMAE with the tips of the SHINAI close but not
touching. At the Chief Referee's command of HAJIME they will stand and
begin the match.
5. The players shall stop promptly upon the Chief Referee's command of
YUKO DATOTSU or YAME, return to the centre and take CHUDAN-NO-KAMAE.
6. A contestant shall motion to the Chief Referee when a break is needed
during a match and explain the reason for the request.
7. To resume a match after a time out, the contestants shall take CHUDAN-NO-KAMAE
at centre court and commence the match at the announcement of the Chief
Referee.
8. At the Chief Referee's announcement of GOGI, the contestants will
take CHUDAN-NO-KAMAE at centre court, replace their SHINAI, step back
to the inside court line and wait at the SONKYO position.
9. Contestants will also follow the preceding (8) when they must make
adjustments or correct equipment or apparel. Corrections shall be made
while kneeling.
10. At the end of a match, the contestants shall first return to centre
court, take CHUDAN-N0-KAMAE and receive
the Chief Referee's announcement of SHOBU-ARI or HIKI-WAKE, take SONKYO,
replace the SHINAI, stand and take three to five steps backward in TAITO
position (holding the SHINAI at belt level), lower the SHINAI to SAGETO
and exchange a standing REI.
11. When a contestant receives a call of FUSEN GACHI, they shall proceed
with normal starting actions until the SONKYO position as stated in (4)
as if they were engaged in a match. At the announcement they will rise
from SONKYO, replace the SHINAI and return to the standing position.
12. For a FUSEN GACHI announcement during a team match, they victory
team shall stand in a row and receive the announcement. NITO (two SHINAI)
KAMAE Procedure.
13. The contestant(s) will handle two SHINAI in the following manner:
a. Both DAITO (long) and SHOTO (short) SHINAI are carried in the left
hand.
b. In taking KAMAE, the SHINAI being held by the left hand shall be drawn
by the right hand and passed to the left hand. The second SHINAI in the
left hand will be drawn for KAMAE.
c. In replacing the two SHINAI, first the one held in the right hand
will be passed to the left hand and the second
one replace to the same.
d. The remainder of procedures is the same as for ITTO (single SHINAI).
REI after a match.
14. Contestants shall refrain from REI to the Referees or from ZA-REI
to the opponent, in order to save time in a match.
Alternating Players and Referees.
15. When players alternate in a court, they shall not engage in shaking
hands or other unnecessary act.
16. Players shall not enter the court until the Referees take their positions.
17. When alternating players, the latter shall not enter the court until
the finished player leaves the court. Time for TSUBA-ZERI-AI.
1. Players shall not waste time locked in TSUBA-ZERI-AI without intention
of DATOTSU. No more than 20 seconds is allowed.
Correct TSUBA-ZERI-AI.
2. Contestant will establish contact with SHINAI by crossing each other's
SHINAI at the left side of the TSUBA.
3. Other:
a. TABI (footwear), taping, supporter, etc. may be used on one foot only.
It shall be approved by either the Chief Judge or Court Judge beforehand.
Other footwear such as rubber or leather soled shall not be used.
b. No time keeping devices shall be kept in the player's waiting area.
The audience shall refrain from giving players any advice by gestures
or rooting. Only encouragement by applause is allowed.
c. Players shall wear a name tag of cloth (ZEKKEN) that identifies their
dojo and family name as stipulated in the
rules of the meet.
d. Contestants shall wear their DOGU tightly to avoid it coming off or
loose during a match, and observe the following:
1. The extra length of MEN HIMO (cord) over the knot shall not be longer
than 40 centimetres.
2. The DO HIMO knot shall be tied in bow.
No. 2. Matters which Referees must pay attention to.
1. Signals from Chief Judge:
Start up.
The Chief Judge shall give the signal to start the match or matches for
the day in the following manner:
1. When there is one court, the first contestants shall enter the court
and take their starting positions. The Chief Judge shall rise to their
feet and let the Chief Referee signal the start of the match.
2. When there is more than one court, when all the contestants have entered
their respective courts, the Chief Judge shall rise to their feet and
signal to begin with a whistle or horn.
2. Handing the Referee Flags.
Prior to the start.
1. The Court Judge shall receive the referee flags from the Chief Judge
beforehand. The referees shall enter the court, receive their flags and
stand in the following locations:
a. Referees enter with the Chief Referee in the middle, from the side
opposite the main stand and just inside the
court line. The referees will REI towards the main stand.
b. After standing in a row inside the court, the Chief Referee will walk
to the Chief or Court Judge and receive three pairs of flags.
c. The Chief Referee shall then hand a pair of flags to each sub referee,
turning the flag handle to the receiver and returning to their original
position.
Referees Original Position.
2. Referees shall mutual exchange REI, carry the flags in their right
hand and position themselves in the appropriate location.
a. The Chief Referee's position shall be about one meter inside the court
line and in the middle of the contestants.
b. Sub referee's positions shall be about one meter inside the court
line near the main stand. Their two locations and that of the Chief Referee's
shall make a triangle. The contestants stand in the centre of the court.Holding
Flags.
3. The Chief Referee shall hold a red flag in their right hand and the
white flag in their left. Subreferees shall hold their flags just the
opposite. After the flags are in the correct hands, the referees simultaneously
REI.
Alternating Referees.
4. Referees shall move or alternate in the following manner:
a. Change of referee positions with the court shall be Chief Referee
to their right, and each subreferee to their right,
one position.
b. Alternating of referees without moving across the court shall be made
when a replacement enters from the side of the court next to the referee.
c. Alternating a referee by moving to the next position to the right
or by crossing the court line perpendicularly to
the location of the present referee. The relieved referee will exit by
crossing the court line directly behind them.
The current court referee will rotate their positions.
At the appropriate time the ex-Chief Referee (now a subreferee) will
be relieved by a new subreferee.
d. Alternating referees in a group will be made upon completion of a
team match as shown in fig. 13. (under development)
a. The retiring referees shall, after REI towards the main stand, turn
around, hand the flags to the new group of referees by turning the flag
handles to the new referee.
b. The retiring referees shall leave the court together in a file.
Return of Flags at the end of the Tournament.
At the end of the matches, referees shall return their flags as follows:
a. After mutual bowing, referees roll the flags with the white flag inside,
carrying them in the right hand. They
shall then return to the original starting position, standing in a line.
b. The Chief Referee will receive the flags from the subreferees, 1 and
2, in that order and return them to the Chief Judge or Court Judge.
c. The Chief Referee will return to join the other two referees REI to
the main stand and leave the court in a file.
d. The Court Judges will return the flags to the Chief Judge after all
court matches have been completed for the day.
Referee's Attire:Referees shall wear the following: however, modifications
are allowed in accordance with the rules of each particular tournament.
1. Jacket: Blue or black, plain. The Chief Judge may decide whether the
jacket should be worn or not according to the weather and other conditions.
2. Trouser: Grey, plain.
3. Shirt: White
4. Necktie: Deep red (maroon), plain.
5. Socks: Blue
No. 3 Score Board Posting
1. Match results shall be posted on the scoreboard in the following manner:
(1) TSUBA-ZERI-AI CHUI. An orange colour rectangular tag
() shall be posted near the applicable name and in the upper half of
the space.
(2) HANSOKU-A. Red triangle tag (() shall be posted near the applicable
name and below the rectangular one.
(3) Upon two HANSOKU being committed, a tag () shall replace the HANSOKU
() tag but shall be posted near the
name of the contestant not in violation.
(4) YUKO DATOTSU tags shall be posted in the same manner as the previous
example.
(5) HANTEI victory will be shown with the following tag ( ).
(6) In the case of SOSAI, the tag ( and/or ( shall be left intact; however,
the frequency of SOSAI will be recorded separately.
(7) When the match period is over, showing only one point taken, a tag
( ) IPPON GACHI will be posted.
(8) When an overtime match has been fought, the tag ( ) ENCHO will be
posted over the centre line and in the lower
half of the space.
(9) When a win is given due to a foul, inability to continue or unjustifiable
act, two tags with a red circle on each
side () will be posted on the side of the winner. Likewise, in the case
of a win in an overtime, one tag will be posted on the side of the winner.
(10) When a match ends in a draw, a tag ( ( ) will be posted over the
centre line.
Presented
courtesy of Anthony Galvan,
Southern California Kendo Federation
|